THE LORE
In the shattering twilight of the Ethereal Core, Ancient Gems were forged from the essence of dying stars. These artifacts hold the power to manifest legends, but only a true Summoner can unlock their crystalline fury. Summoning Gems is more than a game—it’s a tactical struggle for the very fabric of reality.
Infinite Strategy: Over 500 starting cards, limitless creation
Control Demons, Dragons, over 20 races with their own shared themes
No First turn Kills or 45 minute opening moves
GEMS CATALOGUE
Explore our latest Summoning Gems trading cards. Each entry includes detailed stats, lore, and downloadable high-res PDF versions for your collection tracking.
GAME RULES & MECHANICS
01
Recharge phase
Get your resource and draw your card
02
Summon Phase
Spend your gems to summon dragons, demons and nightmare creatures. Cast powerful wizardry cards
03
Battle Phase
Either attack wisely or swing for the fences. While out opposing cards then go in for the win.
04
VICTORY CONDITION
Achieve dominance by reducing your opponent's life total to zero
TOURNAMENTS
Beware the Dreaded Nightmare World deck - A deck so powerful the entire thing is short printed.
Make opponents hate you with a Living shade Deck - Endless card recycling and boss monster that refuse to stay down.
Dragon decks that beat and control the opponent down
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High attack Knights, stat altering Shadow actors
Unlike other games that have rare cards that fit in anywhere, in Summoning gems there is a rare decks type. Partially only available at trade shows or direct orders. The Nighmare deck. A wizardry based deck that slowly reduces all opposing cards to dust
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over 500 cards to start, new cards often